Razer 與 Sixense 聯手為個人電腦遊戲帶來動作感應控制器
拉斯維加斯2010年1月7日電 /美通社亞洲/ — 全球領先的遊戲硬件品牌 Razer(TM)(雷蛇)今天宣佈與 Sixense Entertainment 建立了共同開發合作夥伴關係,以便為個人電腦遊戲開發一種具有革命性的新一代逼真動作感應和手勢識別控制器。
Razer 美國總裁 Robert “Razerguy” Krakoff 表示:「Razer 正在透過在這一激動人心的新努力上與 Sixense 合作來拓展自己對個人電腦遊戲的願景。磁性運動感測器技術把精確和速度與其他運動感應技術的自由度結合到了一起,就人機介面設備 (human interface device) 而言填補了遊戲控制台與個人電腦之間的空白。」
Razer 和 Sixense 的科學家和工程師,以及一些精選的個人電腦原始設備製造商 (OEM) 合作夥伴,一直在為一些用於當前和未來世代個人電腦遊戲的超精確一對一運動感應控制器而努力,這些控制器可以利用電磁場追蹤沿所有六軸方向的精確運動,這意味著用於個人電腦遊戲的用戶介面技術向前又邁出了一步。對控制器絕對位置的追蹤在位移上精確到了一毫米,在方向上精確到了一度。
在 Razer 位於三藩市以及新加坡的設計創新中心,這些企業之間為期多年的技術合作一直在進行中。在新加坡,Razer 最近宣佈為新一代遊戲用戶介面的研發而對 Razer-MDA IDM Lab 投資2,000萬美元。
Sixense 董事長兼共同創始人 Avi Arad 則表示:「我們真的為與 Razer 聯手把動作感應遊戲帶到個人電腦世界而感到興奮。這種技術協作將讓個人電腦遊戲玩家能夠體驗不同層次的逼真遊戲。這是一種不僅能改善整體遊戲體驗,而且真正能徹底改變個人電腦遊戲玩法的強大合作夥伴關係。」
與 Valve、Razer 以及 Sixense 的合作將意味著可以透過在 Steam 網絡上推出的聯機合作(即 COOP 模式)FPS 遊戲《惡靈勢力2》(Left 4 Dead 2) 最先看到個人電腦遊戲的未來,同時可以對計劃用於個人電腦的第一種真正一對一運動感應和手勢識別平台進行技術展示,這為《惡靈勢力2》遊戲體驗帶來了一種全新的內涵。透過動作感應控制器原型進行的技術展示將在拉斯維加斯展覽中心 (Las Vegas Convention Center) 南4號大廳S215號會議室舉行。在國際消費性電子展 (CES) 上展示的採用動作感應技術的產品稍後將於2010年內推出。
Valve 最近暢銷遊戲《惡靈勢力2》的團隊負責人 Chet Faliszek 說:「憑藉這種控制器,Razer 和 Sixense 已經為我們的遊戲創造了最令人有沉浸感的玩法。對於我們和我們的客戶來說,這個版本意味著比迄今為止任何平台的表現都更加相互協調、更具切身感受的動作感應遊戲玩法。」
建議對於使其當前遊戲與 Razer/Sixense 新型動作感應平台兼容,或者對於以這種新型平台為基礎開發未來遊戲感興趣的遊戲開發商和獨立軟體供應商電郵到 gamedevrelations@razerzone.com 。目前相應軟件開發工具包已經在 Steam(TM) 上推出,並將在新的內容可用時進行更新。
Razer and Sixense Collaborate to Bring Motion Sensing Controls to PC Gaming
LAS VEGAS, Jan. 7 /PRNewswire-Asia/ — Razer(TM), the world’s leading brand in gaming hardware, announced today a co-development partnership with Sixense Entertainment to develop a revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.
“Razer is extending its vision for PC gaming by partnering with Sixense on this exciting new endeavor,” said Robert “Razerguy” Krakoff, president, Razer USA. “The magnetic motion sensor technology combines precision and speed with the freedom of other motion sensing technologies to fill the gap between consoles and PC in terms of human interface devices.”
Marking the next step in user interface technologies for gaming on the PC, Razer and Sixense scientists and engineers along with select PC OEM partners have been working on ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes for use in current and future generation PC games. The absolute controller position is tracked to within a mere millimeter for positioning and to a degree for orientation.
The multi-year technology partnership between the companies have been in the works at Razer’s design innovation centers in San Francisco as well as in Singapore, where Razer recently announced a US $20M investment in the Razer-MDA IDM Lab for the research into next generation user interfaces for gaming.
“We are really excited to be working with Razer to bring motion gaming to the PC world. This technology collaboration will allow PC gamers to experience true-to-life gaming in a different dimension,” said Avi Arad, chairman and cofounder, Sixense. “This is a strong partnership that will not only enhance the entire gaming experience, but will truly revolutionize how games are played on the PC.”
Working together with Valve, Razer and Sixense will be presenting a first glance into the future of PC Gaming with Left 4 Dead 2, a co-op team based tactical FPS game that is available on the Steam network, with a technology demonstration of what is slated as the first true one-to-one motion sensing and gesture recognition platform for the PC, which adds a totally new dimension to the Left 4 Dead 2 experience. Technology demonstrations with prototype motion sensing controllers will be held at the Las Vegas Convention Center, South Hall 4, Meeting Room #S215. Products utilizing the motion sensing technology showcased at CES will be launched later in 2010.
“With this controller, Razer and Sixense have created the most immersive way to play our games,” said Chet Faliszek, team lead on Valve’s recent best-seller Left 4 Dead 2. “For us and for our customers, this release represents motion-enabled gaming that’s more integrated and visceral than any platform has so far achieved.”
Game developers and independent software vendors who are interested in porting their current games or developing future games based on the new Razer/Sixense motion sensing platform are advised to write to gamedevrelations@razerzone.com. Currently the SDK is available on Steam(TM) and will be updated as new content becomes available.